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MAG.E 4
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MAG.E 4 (Disk 1 of 2).adf
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1977-12-31
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@2APPLYING THE PARRY RULE
=======================
@1
I see it this way. In one minute, people in combat will move around,
duck, dodge, swing, thrust, and sometime during that time will get one
clear chance at smacking the bad guy/girl. Either they forced an error
or just got passed the defences. They then get a go at rolling the dice
to see if their skill is enough to actually sieze their chance and hit
the foe, and if the foe is able to deflect the blow using speed/armour.
As the ability of the people increases, these 'windows' will increase
in number, so that you might have a couple of obvious chances at hitting
the foe, even though you are still only doing it in one minute. As well
as this, your chance of making that chance count goes up.
So, multiple attacks are made possible by simply forcing your opponent
to make more errors, or by being a bit faster or more powerful, etc.
Parries are also acounted for in this system. In combat, your opponent
may only get once chance at hitting you, ignoring all the moving and
posing that goes on for the rest of the minute. The parry is about
deciding if you are quick enough to see the coming attack, and if you
do see it, if you have enough skill to deflect it.
With multiple parries, the same applies, except you are quick enough to
see multiple incoming attacks and respond.
I think that seems to work okay, and find the AD&D system simple and
effective and fun and good and pleasant and easy!
(Although, the actual way of applying and working out the parry rule still
sucks!)
Tony Evens